Tuesday, 8 September 2009

Unit 22: Multi-camera Techniques



Task 1: Define multi camera techniques

What kinds of programmes use multi camera
What is the advantages of using multi camera
Explain how studios use multi camera

The use of multiple cameras to record a program simultaneously was pioneered by the american sitcoms of the 50's, 60's and 70's. Shows such as Seinfeld, Friends and Three's company all used the multi camera setup. Most multi camera programmes are also filmed in front of a live audience, this allows for the programme makers to gauge the reaction of the audience in terms of popularity and lasting appeal of the show. This provides an advantage over single camera programmes as it allows the networks to avoid a lengthy audience testing process as it is done within the filming of the show. It also allows the editing process of the show to be drastically reduced as most of the required shots for the final product are filmed simultaneously.

TV Studios use multi camera in a very specific way, for example, the sets are constructed in a very open way, in a similar fashion to a dollhouse. As on wall is missing, allowing the cameras and in some cases audience to see into the set very clearly. Single camera formats do not need this, as the need for only one camera means that the programme could be filmed almost anywhere, with 360 degree availability; this disadvantage is a part of the reason that there are not as many multi camera programmes being made anymore, as a revival of single camera setups are being used as the dominant format for TV production.


The set is designed for the numerous cameras to be able to capture the whole scene simultaneously.


Task 2: Multi camera techniques

Camera angles
Camera movement
Transitions
Videos effects
Camera positioning
Conveying meaning
Maintain viewer interest


Multi camera clips:

Kraftwerk - awards ceremony


The camera at first flies around the stage showcasing the lighting effects and the performers on stage, it then cuts to a variety of fast moving zooms and pans, that juxtapose against the almost statue like performers. A variety of shots such as wide shot, extreme close ups and tracking shots are used in combination with different angles and fasting moving zooms and transitions to keep the audience interested and feel as though, they are there watching live, it could also make the audience feel privileged as they have a wider viewing range as oppose to those in the venue being able to see just what they can from their seat.


Formula 1 - The scream of science

The shots are immediately rapid and the zooms even quicker, this makes the film seem more exciting and urgent, which will make the viewer feel giddy and interested. The clips fade in and out quickly to not give a full view of what it is they are showing, which again creates tension and enigma to maintain the viewers interest and provoke excited emotions. Sharp images flash on and off screen to build even more suspense and clips of human lungs and skulls are used to connote that the car is accelerating a man’s vital organs, depicting intense excitement and adrenaline rushes. Enigmatic images are used to create a relationship between the connotations and the cars which gives impressions about things such as speed and importance.



Task 3: Mind maps





Task 4: Production table




Task 5: Production schedule


Task 6: Health and safety





Task 7: Script

*Opening Sequence*

* Camera 2 * (Medium shot)

Eddie: Welcome to Friday World! We’ve got an awesome line-up for you this week, and the first of these features is going to be introduced by Arran.

* Camera 1 on Arran * (Close up)

Arran: Hello everybody! This film has been produced by year 13 students for their media course, we bring to you The Silent Treatment.

* Roll VT: The Silent Treatment *

* Camera 2 - Back to Arran & Eddie in the studio * (Medium Shot)

Eddie: Awesome Film. And there will be more single camera drama’s coming up in the next few weeks

Arran: Coming up now we’ve got a trailer that will take you back to your childhood. Here’s toy story 3

* Roll VT: Toy Story 3 *

* Camera 1 on Eddie * (Close up)

Eddie: Arran, what are you doing?

* Camera 2 on both * ( Medium Shot)

Arran: Well Eddie, I’m wearing this banana suit because YOU ATE MY ENCHILADAS!

* Roll VT: Enchiladas *

* Camera 1* (Close up)*

Eddie: Well that was unexpected, and quite br00tal to say the least.

* Camera 2 * (Medium Shot)

Arran: Shut up Eddie, we have breaking news! We go to our man on the ground Christian Place, Christian?

* Roll VT: Zombie Sequence *

* Camera 2 on both * (Medium Shot)

Eddie: Well this could quite possibly be the last episode of Friday world ever! So I think we should all enjoy this next video!

Arran: So here’s MC Hammer voicing his opinions on the zombies!

* Roll VT: MC Hammer – Can’t Touch This *

* Camera 2 on both * (Medium Shot)

Arran: It’s been a pleasure to be your hosts, I’m Arran

Eddie: And I’m Eddie

Arran: Goodbye!

* Outro *



Task 9: Evaluation

Purpose

The purpose of our product was to create an entertaining show for our target audience, mostly from the lower years of school. This is due to the general lack of interest of the higher years in the school. We created the program to include material created by students in our group to use as part of our show. This included a few videos that we had created for our single camera unit. In my opinion, I think that we achieved our purpose as our multi camera production was one of the most successful of our class. I saw the reactions to the product from the audience and they seemed very positive towards our show.

Audience

While working with the Visual mixer. I received first hand feedback from the audience, as i caught their initial reactions to our videos. The audience were vastly in support of our show, the Toy Story 3 trailer proved to be extremely popular with a wide range of the audience, from year 7's and Sixth formers alike greatly enjoyed the videos used in our product. Another great audience reaction was in response to our Zombie video, this video, which featured a presenter and scientist reporting on missing bodies, used a parodical slant to the satire we used on the zombie/horror genre. This appealed to our audience, regardless of age. We attracted the audience's attention at the end of the 15 minute show, in which we played MC Hammer's 'Can't touch this', the video had the audience on their feet dancing along as the show closed. In my opinion, the general audience reaction to our show, was largely positive, huge amount of the audience grasped the preferred reading of our overall show, which was a comedic and fun fueled experience. Although, the audience's ages were between 11 and 18, so there's bound to be a few students who will take a negotiated view towards some of the material which we incorporated in the show. We attempted to be as diverse as possible, including serious material, such as The Silent Treatment VT which followed a young woman who tries to deal with bullying, problems with her boyfriend and alcohol abuse. But, there will be others who have opposed views towards some of our video's, who will not enjoy them at all, but would stick around to see other video's such as the Zombie VT.

Representation issues

In our show we strived to make the product as diverse and balanced as possible in order to show that we would not discriminate in our group or in any of our products. We showed this by involving people with our videos and our final product who were of both genders as well as different ethnical backgrounds, without using any of the stereotypes associated with gender and race.

Technical issues

as we had all had some experience using all of the relevant technology we needed to create the show. However, there was a glitch in the computer that caused some of the sound to not play properly, meaning we had to quickly restart the VT to make it work properly.

Conventions/Narrative

In our product we had to make the show entertaining and accessible to the younger members of our school, therefore we did not include too much complex dialogue or other elements that would have been too advanced for the younger students. We also had to refrain form using any profane language or gestures, that we may have gotten away with had the audience been comprised of older students.

Self evaluation

I think that my personal performance as a part of a team was very good, as I managed to react to pressure during the computer error as well as professionally operate the machinery in order to ensure that the show ran smoothly in conjunction with the sound operator.


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